Name

Tony Ianiro

About

~15+ year Artist with BFA experienced in Next Gen and PC based games~*

• Bachelor of Fine Arts with Honors in Illustration / Entertainment Design

• Xbox360, PS3, PC, PS2, Xbox

• Photoshop CS5, Maya, Illustrator CS, Final Cut Pro

• Completed and shipped five AAA games for the PC, PS3, Xbox 360, Xbox and PS2

• Traditional painting, drawing, digital painting, architectural illustration, character design, research, development, style guides, texturing

Concept Artist / Visual Development, Electronic Arts Redwood Shores: 2010 to present

(Unanounced Title)

• Created stylized concept art for houses (exterior and interior), world objects, interior objects and vehicles.

• Concept visionary and orthographical art for level environments

• Hand painting textures in Photoshop CS5 and helped to create the overall “look” of the game

• Collaborate with designers, world builders, 3D artists to create environments

• Helped teach other concept artists on the team how to create accurate drawings and designs for architecture using Maya and Photoshop.

Concept Artist / Visual Development, True Games Interactive: 2010

Faxion

• Concept visionary, spec art for level environments interiors and exteriors.

Concept Artist / Visual Development, Electronic Arts / Pandemic Studios: 2003 - 2010

Mercs Inc. (working title)

Lord of the Rings Conquest

Mercenaries 2

Full Spectrum Warrior: Ten Hammers

Full Spectrum Warrior

• Concept visionary, spec art for level environments in house and outsourced

• Systematically approach art creation from thumbnails to finished illustrations

• Collaborate with designers, world builders, 3D artists to create levels

• Concepted environments for levels including downloadable content

• Oversaw schedules for concept team and outsourced 3D companies

• Created digital matte paintings and textures

• Researched reference and helped to create style guides

• Completed level and character audits to improve overall quality

• Video captured and edited attract movie (game intro)

• Created trailers in Final Cut Pro

• Graphic designed marketing promotional art, t-shirt designs, magazine covers

• Helped to design heads up display, loading screens and maps

Graphic Artist, History for Hire: 2001 to 2003

• Designed and built props for Feature Film and Television

• Digitally restored archived and dilapidated commercial products to appear new.

• Film Graphics and Props: Road To Perdition, Spy Game, Wind Talkers, Ali, Last Samurai, The Majestic, Catch Me If You Can, Terminator 3, Big Fat Liar, The Singing Detective, If You Were My Girl, Chasing Papi, Seabiscuit, Second Hand Lion, Jay and Silent Bob Strike Back, Havana Nights, Providence, Unchain My Heart, Tremors 4, Starski and Hutch, Mr. Deeds, First Daughter, Cheaper By The Dozen.

• TV Graphics and Props: State of Grace, American Dreams, ABC 50th, Brothers Garcia, Miracles, Dinner and a Movie, Taken, Carnival, Charmed, Oliver Beene. Pepsi’s 2002 Super Bowl Ad.

BFA- Honors in Illustration / Entertainment Design
Art Center College of Design, Pasadena, CA: 1996 to 1999

Lord of the Rings official strategy guide (2009) world maps and concept art

XBM Issue 45 (2006) Full Spectrum Warrior: Ten Hammers, concept art

Full Spectrum Warrior: Ten Hammers Official Strategy Guide (2006) concept art and world maps

Official Xbox Magazine issue 44 (2005) Full Spectrum Warrior: Ten Hammers, concept art

The Society of Illustrators scholarship competition (1999) art exhibit.

Location

Redwood City, CA

Email

I am looking for freelance work.

Phone

818.635.4898

Areas of Expertise

Completed and shipped five AAA games for the PC, PS3, Xbox 360, Xbox and PS2

Skills

Photoshop CS5, Maya, Skilled in digital painting, traditional painting and drawing, Final Cut Pro and Illustrator CS